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Space-time-travel or Time Travel was not a rare phenomenon in Arda.Elven Minstrels made their listeners minds travel to far away times and places, and elven Souls could connect to the spirit of plants or even places to gain knowledge of times long past, even mortal Seers or twilight walkers travelled in their dreams and there were tales of men and elves whose spirits traveled the roads of the spirit world such as the Olórë mallë, Ilweran or even the Qalvanda.In the sixth Age two men, father and son, called Alboin and Audoin travelled in time to the fall of Númenór by "angelic intervention" through Eärendil the Mariner and reconnection with the Lombard and Saxon Nobles Aelfwine and Eadwine or Alboin and Audoin who were possibly ancestors or earlier incarnations of themselves and descendants of the Númenóreans Elendil and Herendil.And a nother Group, members of "the Notion club" - were men who travelled into past and future by mind and see the history of middle-earth in the far past and prophecise space travel in the far future.

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Role-playing[]

In Rolemaster "Time-Traveller" and "Astral-Traveller" are playable professions.

Notes[]

There are two -although abandoned - stories about Time-Travel or Space-Time travel in Tolkien´s writings.The first one -"The Lost road".The second one -"the Notion club papers" - While "The Lost Road" concerns both, Reincarnation and "angelic intervention", "the Notion Club Papers" concern "Space-time travel", both through reconnection with possible ancestors or earlier incarnations and by "memory-mind-connection" to objects, similar to the "talking to trees,winds and stones", practised by Elves.This practice is however indicated to be related to various kinds of Dreams and exchange of memory with other objects from within the universe, often compared to some kinds of "Lucid dreaming" or "Astral-traveling" or "astro-projection", but in truth probably more comparable to a sort of "Object-memory-empathy" or "Object-memory-telepathy".

This can also be used as a device for having adventurers experiencing events and adventures in past times or visit places and people out of legend.A game master might for example choose to have his players visit Eregion in the second Age and have them meet Annatar and Celebrimbor via an elvish song or story in Rivendell.Of course artifacts found in these dreams or visions can not be taken back into "reality", nor could history be altered or physical stats raised, but skills of the mind and certainly knowledge and lore perhaps could be an exception here...

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