Wikia

Middle-earth Role Playing Wiki

Cardolan

7,389pages on
this wiki
Talk0
Cardolan-hq

The Lost Realm of Cardolan

The southernmost part of Arnor, Cardolan was a separate Dúnadan kingdom from T.A. 861 until T.A. 1409. Cardolan was the most densely populated area of old Arnor and contained sizable populations of Gwathuirim, Eriadoran commoners, Northmen, and Dúnedain, as well as scattered groups of Beffraen and Drúedain. Its last Ruling King perished while fighting the Witch-king's hordes in the Barrow-downs. Under weak but continuous Angmarean pressure thereafter, Cardolani society decayed and the realm collapsed into chaos. It was gradually depopulated after the Great Plague. The trade center of Tharbad on the middle Gwathló was Cardolans chief city. Sudúri, farther down river, was the only larger town in Cardolan after Tharbad fell into ruin in the late Third Age.

the Realm

Cardolankings

Rulers of Cardolan

Cardolan was a realm in turmoil. Her royal family died out in the wars with Angmar, leaving a number of rival Dúnadan princes with claims to the throne. Upstarts, like the Dunnish King of Saralainn and the rebellious villages of Feotar were able to establish their independence in the chaos which followed the wars. The Plague added another element to Cardolan's troubles. It sparked a further series of migrations, the most significant of which was the intrusion of a large band of Trolls into the central plain of Minhiriath. Thus, the realm of Cardolan was in actuality a number of petty kingdoms, each in constant conflict with the others.

Cardolan in TA 1650

Cardolan in TA 3019

  • Political Organization: Various tribal Areas.
  • Rulers: None (local Chiefs).
  • Administrative Organization: None.
  • Population: 118.500 Southerners.
  • Military: 12.000 tribal Warriors.
  • Products: Wool, textiles, Grain, Herd Animals.
  • Symbol: None.

Cardolan was once part of the great Kingdom of Arnor. Following the divisive year of T.A. 861. Cardolan appeared to have a bright future. Of the three fragments of Arnor, Cardolan had the most fertile soil, the largest land area and urban center, and the closest ties to Gondor and the Númenorean past of the Dúnedain. Unfortunately, the broad plain of Eriador acted as a highway for every migratory people in western Endor and the Kings of Cardolan witnessed a centuries long struggle for resources between the indigenous Eriadorans, the ruling Dunedain and the migratory Hobbits and Dunnish tribes. The Witch-king of Angmar too found the fertile plains of Cardolan tempting, and, after encouraging strife between Cardolan and her neighbors for centuries, invaded himself in the year T.A.1409. His attack drove the defenders reeling in retreat down the Great East Road. King Ostoher fell defending the Tyrn Gorthad, and the death of his daughter, his sole surviving heir, a few years later brought a long reign of troubles on Cardolan. Civil war was now a regular occurrence, as the heirs of Cardolan's great noble houses struggled for dominance. The strength of the realm had diminished greatly, and the lords of Cardolan fought their wars with plots of deceit and small bands of mercenaries. The common folk of Cardolan desired only to be forgotten by their overlords and to get on with the business of agriculture. Though harsh winds scoured the uplands of Eriador, where herding provided the chief source of revenue, the lowlands were known for their fertility. Due to the good soil and the mildest climate north of the White Mountains, agriculture in the [[Gwathlo Valley]] was less toilsome than in other regions. However, a severe population shortage prevented Cardolan from rising to its former prominence. Even before the Plague, a sharp demographic decline made its impact on the realm, for many commoners fled to seek the stability of Gondor or Arthedain.

The lords of Cardolan schemeed against each other, playing external forces and internal ones, such as the Warlord and the King of Saralainn, off each other and their rivals. Both Arthedain and Gondor desired stability in the region, or the security of the Great North Road at the very least. Gondor appointed the Canotar of Tharbad, an official with nominal authority over all of Cardolan, with the hope of controlling the violence in Tharbad. However all the Canotars had their hands full managing the highly competitive guildsin the city, who frequently worked in league with the Dunadan Princes. Thus, the Canotar had become yet another player in the powerstruggles in Cardolan. The King of Gondor would have liked to bring Cardolan under his direct authority, but he lacked the strength to quell the inevitable violent reaction which had become an integral part of Cardolani politics. Cardolan's problems did not end with petty political rivalries. Few other lands were as disrupted by the Plague, and countless small villages were deserted in its wake. Worse, a flood of refugees from Dunland and Western Gondor had come to Tharbad, hoping to start a new life in the city. The lords of Cardolan had to import tons of food merely to keep the population from starvation. A sizeable shanty-town north-west of the city attested to the Canotar's inability to handle the situation. Unrest grew among the urban poor each day and the power of the guilds increased in relation to the level of malcontent. To make matters worse, a large and unusually well-organized band of Trolls, led by a figure known only as the Warlord, had driven deep into Cardolan during the Plague to take up what appeared to be a permanent occupation.

separated provinces

characters

Men: 1650: Earnil Cennaigh Echorion Finduilas III Hallas Imlach Lanaigh Minastir Paddro Pelendur Sispar

Orcs: 1650: Dunadd

Peoples

Dwarves: Firebeards; Ibûnites

Elves: Nandor; Elves of Amon Lind

Halflings: Stoors; Wild Hobbits

Men: Dúnedain, Eriadorians (Cardolanian Northmen; Southerners:Calantiri, Daen Fiadach, Daoine, Dunmen, Feotari, Girithli, Gwathlo bargemen, Gwathuirim, Mebden, Men of the Tharbad Marshes,Red Hill folk, Rivermen, Siol Speriag )

Orcs: Orcs of Ceb Durga, Orcs of Cape Vorn, Wild Orcs of Cardolan, Wood Goblins of the Old Forest

settlements and Points of Interest

Cardolan

Settlements of Cardolan

1650:

Acsa Adandor Aethelan Aithfian Aithan Allimir Althil Amlolas Amon Sarn Amrelor Andrath Annon Baran Argond Annithir Annon Baran Arading Argond Argost Arnach Aspar Balost Bar-en-Ibun Bar Gorthad Barad Esher Barad Girithlin Barad Vin Bar-en-Ibun Bautorach Benglaras Blackwood Hill Bondor Bor-Leath Brascua Bregnas Brildil Brol Bruscua Buckhill Buckland Gate Bucklebury Burh Calden Burh Ruasul Burh Stench Burh Waulfa the Cabden Cairg-Faergus Calaivar Calthiel Caradsurga Caragond Caranthel Caras Gwanoth Carn Gasadaer Ceindwire Cemetary of Thalion Chalnen Cithiel Cithrenor Clearwater Wells Clothrad Creb Durga Crickhollow Cross Stones Cûbar Daelmoth Darras-ola-Ras Dead Town Delbarad Steading Denerond Deveney Dinach Dirdabor Dol Bealran Dol Calantir Dol Gelin Dol Girithlin Dol Ninden Dol Orme Dol Tinare Dongorath's Hold Dongril Dwaling Edirey Edras Entamundo Erenir Fangoth Feagil Fealond Filimer Finnsburh Fogu Maellin Fordhall Forondir Foulbrook Galathlilwar Gamuthik Geleborn Girwing Gochaig Greenwatch Greyflood Settlements Grindwall Gundiok Gwaelin Harbarist Hardrath Haysend Hena Hermit's Cottage Herwen High Hay Highland Junction Himsiril Keep Hythe Iach Mardi Iarond Ifin Ilemin Laganin Laldír Laim Levanad Logeband Lond Angren Lond Daer Mathlor Maura Merchebrook Metraith Meur Tol Minas Girithlin Minas Malloth Minas Mellon Minas Thonfalon Mindo Liriel Mindo Tinaree Minsiril Camp Mistalonde Morchan Nadior Nansret Netel-eyghe Newbury Nidada Nilenel Ninepin Junction Quiel Rainbow Bridge Ramradas Red Hundred Redhel Rochbar The Ruins of Minas Iaur and Bar-en-Uinendil Sarn Ford Scornla Ser oneldeon Tarma Seren Silanir Soas Southbrook Stonehall Stonehill Sudúri Swanlynn Swansong Nape Tagmana Talsir Telwaen Thaendor Thalion Tharaman Tharbad Tharchel Tharni Thyn Gorthad Tirarnarth Tiras Maegthil Todolb Traith Chefudoc Troich-Ara Chleasah Trollhead Undrond Vainche Wagon Encampment Wedegog's lair Weolpaid Woodsedge

regions

Bare Hills Bein Com Brandywine Settlements Brandywine swamps Buckland Cape Vorn Cardolani March Ceren Hills Chalk-prairie Chielwis Dol Calantir Dol Tinare Dyr Maenason En Eredoriath Entamundo Eregion Estates Eriadoran Coast Eryn Vorn Ethir Baranduin Ethir Gwathló Faerdor Foradûn Girithlin Forn Girithlin Highlands Glanduin Greenvale Greyflood Settlements Gwathlo basin Gwathlo Marches Hagavorl Hashgmur Hoarwell March Isles of the Dead that Live Iaur Men Formen Len Naugrim Lostriand Mag Speriag Meach Milkfall Edge Minhiriath Mintyrnath Mithe Steps Mora Hal Nen-i-Sûl Nîn-in-Eilph Northern Uplands Old Forest Ossilryn the Oyer Pinnath Ceren Pinnath Nimren Prairie Wild Rast Arnor Rast Vorn RhûcirbannRohwaen Royal Domain Saralainn Sarn Cantons Senana Sharkey's wall Sirihini Sonn South Coastal Lowlands South Downs Speriang Moors Taur Iaur Tharbad Marshes Tinare Tyrn Gorthad Tyrn Hódhath Tyrn Hyarmen Wild Moats Withywindle swamps Worthy Hills

Creatures

Astabanhe Birds Caru Coireal Ferrets Fiara Glutani Gophers Gorali Highland Pronghorns Mactire Madratine Nathair Nathrach Opossums Rodents Swans Wargs Wolves

Plants

Arlan Arpusar Avhail Barley Eorna Ilis Kelventari Nightshade Rewk Sailcha Suranie Tall plains grass Thurl Uraana Wheat Yaran Zagansar

references

  • MERP:Arnor
  • MERP:Bree and the Barrow Downs
  • MERP:Lost Realm of Cardolan
  • MERP:Middle-earth Adventure Guidebook II
  • MERP:Northwestern Middle-earth Campaign Atlas
  • MERP:Palantir Quest
  • MERP:Raiders of Cardolan
  • MERP:The Shire
  • MERP:Thieves of Tharbad
  • MERP:Woses of the Black Wood
  • merp.com wiki

Around Wikia's network

Random Wiki