Cardolan was a realm in turmoil. Her royal family died out in the wars with Angmar, leaving a number of rival Dúnadan princes with claims to the throne. Upstarts, like the Dunnish King of Saralainn and the rebellious villages of Feotar were able to establish their independence in the chaos which followed the wars. The Plague added another element to Cardolan's troubles. It sparked a further series of migrations, the most significant of which was the intrusion of a large band of Trolls into the central plain of Minhiriath. Thus, the realm of Cardolan was in actuality a number of petty kingdoms, each in constant conflict with the others.
Cardolan in TA 1650
- Political Organization: Competing Principalities.
- Rulers: Pellendur, Hir of Tyrn Gorthad.Earnil Regent of Dol Girithlin.Finduilas III, Hiril of Dol Calemir.Hallas, Hir of Dol Tinare.Imlach, Canotar of Tharbad.
- Administrative Organization: Hereditary Princes, appointed Canotar, appointed lesser officials, elected Guildmasters: all land nominally held by Princes, given to smallholders in fief.
- Population: 846.700 Cardolani.
- Military: Each Prince and Lord commands about 100 warriors in a personal retinue and can raise 200-800 levy troops in 2-3 weeks. Most often, however, the Lords rely upon mercenary bands and the Dunnish tribes in the region for military muscle. Gondor and Arthedain also maintain garrisons in Cardolan to ensure the safety ol the trade routes.
- Products: Wool, textiles, trade, mercenaries.
- Symbol: Varies.
Cardolan in TA 3019
- Political Organization: Various tribal Areas.
- Rulers: None (local Chiefs).
- Administrative Organization: None.
- Population: 118.500 Southerners.
- Military: 12.000 tribal Warriors.
- Products: Wool, textiles, Grain, Herd Animals.
- Symbol: None.
Cardolan was once part of the great Kingdom of Arnor. Following the divisive year of T.A. 861. Cardolan appeared to have a bright future. Of the three fragments of Arnor, Cardolan had the most fertile soil, the largest land area and urban center, and the closest ties to Gondor and the Númenorean past of the Dúnedain. Unfortunately, the broad plain of Eriador acted as a highway for every migratory people in western Endor and the Kings of Cardolan witnessed a centuries long struggle for resources between the indigenous Eriadorans, the ruling Dunedain and the migratory Hobbits and Dunnish tribes. The Witch-king of Angmar too found the fertile plains of Cardolan tempting, and, after encouraging strife between Cardolan and her neighbors for centuries, invaded himself in the year T.A.1409. His attack drove the defenders reeling in retreat down the Great East Road. King Ostoher fell defending the Tyrn Gorthad, and the death of his daughter, his sole surviving heir, a few years later brought a long reign of troubles on Cardolan. Civil war was now a regular occurrence, as the heirs of Cardolan's great noble houses struggled for dominance. The strength of the realm had diminished greatly, and the lords of Cardolan fought their wars with plots of deceit and small bands of mercenaries. The common folk of Cardolan desired only to be forgotten by their overlords and to get on with the business of agriculture. Though harsh winds scoured the uplands of Eriador, where herding provided the chief source of revenue, the lowlands were known for their fertility. Due to the good soil and the mildest climate north of the White Mountains, agriculture in the [[Gwathlo Valley]] was less toilsome than in other regions. However, a severe population shortage prevented Cardolan from rising to its former prominence. Even before the Plague, a sharp demographic decline made its impact on the realm, for many commoners fled to seek the stability of Gondor or Arthedain.
The lords of Cardolan schemeed against each other, playing external forces and internal ones, such as the Warlord and the King of Saralainn, off each other and their rivals. Both Arthedain and Gondor desired stability in the region, or the security of the Great North Road at the very least. Gondor appointed the Canotar of Tharbad, an official with nominal authority over all of Cardolan, with the hope of controlling the violence in Tharbad. However all the Canotars had their hands full managing the highly competitive guildsin the city, who frequently worked in league with the Dunadan Princes. Thus, the Canotar had become yet another player in the powerstruggles in Cardolan. The King of Gondor would have liked to bring Cardolan under his direct authority, but he lacked the strength to quell the inevitable violent reaction which had become an integral part of Cardolani politics. Cardolan's problems did not end with petty political rivalries. Few other lands were as disrupted by the Plague, and countless small villages were deserted in its wake. Worse, a flood of refugees from Dunland and Western Gondor had come to Tharbad, hoping to start a new life in the city. The lords of Cardolan had to import tons of food merely to keep the population from starvation. A sizeable shanty-town north-west of the city attested to the Canotar's inability to handle the situation. Unrest grew among the urban poor each day and the power of the guilds increased in relation to the level of malcontent. To make matters worse, a large and unusually well-organized band of Trolls, led by a figure known only as the Warlord, had driven deep into Cardolan during the Plague to take up what appeared to be a permanent occupation.
Orcs: 1650: Dunadd
settlements and Points of Interest1650:
Adandor Aethelan Allimir Althil Amlolas Amon Sarn Amrelor Andrath Argond Annithir Annon Baran Arading Argond Argost Arnach (Cardolan) Aspar Balost Bar Gorthad Barad Esher Barad Girithlin Barad Vin Bar-en-Ibun Bautorach Benglaras Blind Ox Hold Bondor Bor-Leath Bregnas Brildil the Cabden Cairg-Faergus Calthiel Caranthel Caras Gwanoth Carn Gasadaer Chalnen Cithiel Cithrenor Creb Durga Cross Stones Daelmoth Darras-ola-Ras Dead Town Denerond Deveney Dinach Dirdabor Dol Calantir Dol Tinare Dongorath's Hold Dongril Edirey Edras Erenir Faemar Fangoth Feagil Fealond Filimer Finnsburh Fogu Maellin Forondir Foulbrook Galathlilwar Gamuthik Geleborn Girwing Greenwatch Gundiok Gwaelin Harbarist Hardrath Hermit's Cottage Herwen Himsiril Keep Hythe Iach Mardi Iarond Ifin Laldír Logeband Lond Angren Lond Daer Mathlor Merchebrook Metraith Meur Tol Minas Girithlin Minas Malloth Minas Mellon Minas Thonfalon Mindo Liriel Mindo Tinaree Mistalonde Nadior Nansret Netel-eyghe Nidada Nilenel Ramradas Redhel Rochbar Sarn Ford Ser oneldeon Tarma Seren Silanir Soas Southbrook Stonehall Sudúri Swansong Nape Talsir Telwaen Thaendor Thalion Tharaman Tharbad Tharchel Thyn Gorthad Tirarnarth Todolb Traith Chefudoc Troich-Ara Chleasah Trollhead Undrond Wagon Encampment
Bein Com Brandywine Settlements Buckland Cape Vorn Dol Calantir Dol Tinare En Eredoriath Entamundo Eriadoran Coast Eryn Vorn Faerdor Foradûn Girithlin Glanduin Greenvale Gwathlo basin Hashgmur Iaur Men Formen Lostriand Milkfall Edge Minhiriath Mintyrnath Mora Hal Nen-i-Sûl Nîn-in-Eilph Old Forest Ossilryn the Oyer Pinnath Ceren Prairie Wild Rast Arnor Rast Vorn Rohwaen Saralainn Sarn Cantons Sharkey's wall Taur Iaur Tinare Tyrn Gorthad Tyrn Hyarmen Worthy Hills
- MERP:Bree and the Barrow Downs
- MERP:Lost Realm of Cardolan
- MERP:Middle-earth Adventure Guidebook II
- MERP:Northwestern Middle-earth Campaign Atlas
- MERP:Palantir Quest
- MERP:Raiders of Cardolan
- MERP:The Shire
- MERP:Thieves of Tharbad
- MERP:Woses of the Black Wood
- merp.com wiki